2) Is there a particular vision/direction you're pursuing with this game? Or are you rounding up the usual suspects, picking a starting point for the game and saying "go!"
3A) Have you mod'd an online game before? If so, may I take a gander at it/them to get an idea of your style?
3B) Are you of the free-for-all style of online RP, or of the more traditional tabletop-type model (a GM throws out plot nubbins, players pick up or ignore as they see fit) or a mix of both?
If the answer to 1) is "Of course, you silly person, else why'd I mention it to you?" I'll cheerfully add you to jack_harkness_' F-List, so you can see my take on the character and if it would fit your vision.
Y'see, as a longtime GM myself, I'm v. sensitive to the fact that not every character suits every game, and everyone wants something different, ergo, never assume that every Jack will fit every Torchwood - does that make sense?
no subject
Now for the key questions:
1) Do you want/need a Jack?
2) Is there a particular vision/direction you're pursuing with this game? Or are you rounding up the usual suspects, picking a starting point for the game and saying "go!"
3A) Have you mod'd an online game before? If so, may I take a gander at it/them to get an idea of your style?
3B) Are you of the free-for-all style of online RP, or of the more traditional tabletop-type model (a GM throws out plot nubbins, players pick up or ignore as they see fit) or a mix of both?
If the answer to 1) is "Of course, you silly person, else why'd I mention it to you?" I'll cheerfully add you to
Y'see, as a longtime GM myself, I'm v. sensitive to the fact that not every character suits every game, and everyone wants something different, ergo, never assume that every Jack will fit every Torchwood - does that make sense?